Source:dota2.gamepedia.com/Vision
Vision
Vision changes around while the hero moves
Vision describes what a unit can and can't see from its
current location and state. Places a unit cannot see are filled with the
Fog of War, a dark mist that hides units inside of it. Invisible units
can't be seen even when outside of the Fog of War, unless they are
spotted by a unit with
True Sight.
Units can't see through trees or to higher elevations - the only
exceptions to this rule are flying units, who have unrestricted Vision,
and
Night Stalker with an
Aghanim's Scepter at night.
All units on your team share Vision, which means that if a unit
can see through the Fog of War, all allies can as well. This also
applies to
Lane Creeps, other controlled Creeps, and
Buildings.
Fog of War
All areas outside of friendly Vision become
Fog of War. Any
non-friendly units within the Fog of War cannot be seen or targeted (it
is effectively invisible), however they can still be hit by non-targeted
spells. To reveal units in the Fog of War, an allied unit must gain
vision in that area.
Observer Wards will provide vision in an area to their team.
If a unit in the Fog of War attacks an enemy that does not have vision of them, they will be revealed temporarily.
Elevation and Trees
Units cannot see areas that are on higher elevations than them
Units cannot see areas that are on higher elevations than them, while
units on higher ground receive unrestricted vision below. Additionally,
any ranged units attacking an enemy on higher elevation have a 25%
chance to miss their target.
Trees
also block vision, and can be used to escape enemies by running through
small gaps in them (known as "Juking"). When Trees are cut down or
destroyed, they no longer block vision. Targeted abilites also disjoint
if in animation phase even if successfuly cast on a enemy that entered
fog of war via elevation.
Day and Night
Most units have different vision ranges for the day and night cycles.
Generally, units see a lot farther during the day than they do at
night. Most heroes have 1800 units of vision during the day, and 800 at
night, though there are several exceptions. This makes ganking a lot
more viable at night, because Heroes can get much closer without being
detected.
Below is a table of all exceptions to the 1800/800 rule:
Buildings
Allied
Buildings share vision through the Fog of War with their entire team. Below is a table listing the vision ranges of all buildings:
Flying Vision
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Flying vision gives unrestricted vision in an area, it is not blocked by trees or obstacles and can see all elevations.
Sources of Flying Vision
Batrider - Firefly
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Gives Batrider flying vision equal to his current vision distance, 1200 during the day or 800 at night.
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Dazzle - Weave
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Radius of ability: 775 Duration: 9 Gives
flying vision of the area where Weave is cast. Radius is always 775
(Radius of Aghanim's Scepter upgrade) even without scepter.
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