source:dota2.gamepedia.com
Primary Attribute
Every Hero has a primary attribute, which controls their attack
damage. Every point in their primary attribute adds 1 point of damage to
their attacks, and any bonus to a Hero's primary attribute will affect
that Hero's attack damage. Usually, a Hero's primary attribute will
determine how he or she is played. For example,
intelligence Heroes are typically more dependent on abilities. A Hero's primary attribute typically grows faster than the other two attributes.
Strength
Strength is a measure of a Hero's toughness and endurance. Strength determines a Hero's maximum
health and
health regeneration. Heroes with strength as their primary attribute can be hard to kill, so they will often take
initiator and
tank roles, initiating fights and taking most of the damage from enemy attacks.
- Every point in strength increases maximum health by 19.
- Every point in strength increases health regeneration by 0.03 HP per second.
- If strength is a Hero's primary attribute, every point in strength increases his or her attack damage by 1.
Agility
Agility is a measure of a Hero's swiftness and dexterity. Agility determines a Hero's
armor and
attack speed. Heroes with agility as their primary attribute tend to be more dependent on their auto-attacks and
items, and are usually capable of falling back on their abilities in a pinch. Agility Heroes often take
carry and
Gank roles.
- Every 7 points in agility increases a Hero's armor by 1.
- Every point in agility increases a Hero's attack speed by 1.
- If agility is a Hero's primary attribute, every point in agility increases his or her attack damage by 1.
Intelligence
Intelligence is a measure of a Hero's wit and wisdom. Intelligence determines a Hero's maximum
mana and
mana regeneration.
Heroes with intelligence as their primary attribute tend to rely on
their abilities to deal damage or help others. Intelligence Heroes often
take
support,
gank, and
pusher roles.
- Every point in intelligence increases a Hero's maximum Mana by 13.
- Every point in intelligence increases a Hero's mana regeneration by 0.04 mana per second.
- If intelligence is a Hero's primary attribute, every point in intelligence increases his or her attack damage by 1.
Upon gaining a level, a hero may choose to gain a rank in Attribute Bonus instead of another skill.
Attribute Bonus
Also known as
Stats, is a passive
ability possessed by every hero except
Invoker. Each additional level of Attribute Bonus increases all
attributes—
Strength,
Agility, and
Intelligence—by
2. Attribute Bonus is distinct from the automatic attribute increases
gained by every Hero at every level. Just like regular abilities, Heroes
can place a new skill point in Attribute Bonus at every odd level.
Attribute Bonus can be leveled a maximum of 10 times, at levels 1 / 3 / 5
/ 7 / 9 / 11 / 13 / 15 / 17 / 19.
Attribute Bonus is a convenient way to compensate for a Hero's
early-game weakness without filling inventory space. For example,
Skeleton King and
Sven have very low Intelligence, so they often take a few early levels of Attribute Bonus to improve their mana pool.
Adding one level to Attribute Bonus is functionally equivalent to having a
Circlet or two
Iron Branches.
Attribute Bonus
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Ability
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Affects
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Passive
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Self
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The Hero increases in Strength, Agility, and Intelligence.
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Bonus Strength: 2/4/6/8/10/12/14/16/18/20 Bonus Agility: 2/4/6/8/10/12/14/16/18/20 Bonus Intelligence: 2/4/6/8/10/12/14/16/18/20
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What does a hero truly need? Much depends upon the hero.
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Notes:
- Attribute Bonus can be leveled 10 times.
- Invoker does not possess this ability because Quas, Wex, and Exort passively improve his attributes.
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Attribute Boosting Items
Each attribute has its own set of
Items
that focus on boosting it. These items are different for each
attribute. In order to categorize them, they're split into 5 different
sections:
- Simple Items boost their associated attribute by 3.
These items can be built into their Upgrade Item, and are usually taken
as starting items to make up for gaps in a hero's statistics. They cost
150 gold.
- Upgrade Items boost their associated attribute by 6,
the other two attributes by 3, and increase damage by 3. They are made
by combining an attribute's Simple Item, a Circlet,
and a recipe. They're generally taken if a Hero is having difficulty
reaching their core items. Their costs differ between attributes.
- Medium Items boost their associated attribute by 6. Though generally not taken to increase stats, these items can all be combined with Boots of Speed and Gloves of Haste in order to build Power Treads. They cost 450 gold.
- Large Items boost their associated attribute by 10. These items are usually components in more powerful items, and all combined with Point Booster are used to make Aghanim's Scepter. They cost 1000 gold.
- Ultimate Items boost their associated attribute by 25.
These are mostly used to make late game items because of how expensive
they are. Their costs differ between attributes, but are between 2700
and 3300 gold.
Abilities and Items that Modify Attributes
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Drow Ranger - Marksmanship
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Attribute Modification: +40/60/80 Agility Bonus is removed if there is an enemy hero within a 400 radius.
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Invoker - Exort
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Attribute Modification: +2/4/6/8/10/12/14 Intelligence
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Invoker - Quas
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Attribute Modification: +2/4/6/8/10/12/14 Strength
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Invoker - Wex
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Attribute Modification: +2/4/6/8/10/12/14 Agility
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Morphling - Morph Agility Gain
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Bonus Attributes: +3/4/5/6 Agility Attribute Modification: +2/4/6/8 Agility, -2/4/6/8 Strength per second Bonus is gained from leveling the skill.
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Morphling - Morph Strength Gain
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Bonus Attributes: +3/4/5/6 Strength Attribute Modification: +2/4/6/8 Strength, -2/4/6/8 Agility per second Bonus is gained from leveling the skill.
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Power Treads - Switch Attribute
1400
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Attribute Modification: +8 Strength/Agility/Intelligence Switches the attribute bonus between Strength, Agility, and Intelligence.
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Pudge - Flesh Heap
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Attribute Modification: +1/1.5/2/2.5 Strength per stack One stack is applied every time an enemy hero dies in a 450 AoE. Stacks are applied retroactively.
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Silencer - Intelligence Steal
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Attribute Modification: ±1 Intelligence per stack Two
stacks are permanently applied every time an enemy hero dies in a 900
AoE. Intelligence is added to Silencer and removed from dying heroes.
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Slark - Essence Shift
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Attribute Modification: -1 All / +3 Agility per stack Duration: 15/30/60/120 One
stack is applied every time Slark attacks an enemy hero. Each stack
reduces the attributes of enemies and adds Agility to Slark.
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Undying - Decay
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Attribute Modification: ±4 Strength per stack Duration: 25/30/35/40 Strength is added to Undying and reduced from enemy heroes.
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Abilities that are Modified by Attributes
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Morphling - Adaptive Strike
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Stun Duration: 0.25 to 0.75/1.5/2.25/3 Damage: 20/40/60/80 + (0.25 to 0.5/1/1.5/2) x Agility If
Strength is 50% higher than Agility, does minimum damage but maximum
stun. If Agility is 50% higher than Strength, does minimum stun and
maximum damage.
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Nyx Assassin - Mana Burn
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Damage and Mana Burn: 3.5/4/4.5/5 × Intelligence Modified by target hero's Intelligence.
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Outworld Devourer - Sanity's Eclipse
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Damage: 8/9/10 (9/10/11*) × Intelligence Difference Difference Threshold: 10/30/50 If
the difference between Outworld Devourer's Intelligence and that of the
target hero is under the threshold, the hero also loses 75% of their
mana. If the target's Intelligence is greater than Outworld Devourer's,
the spell has no effect.
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Pudge - Dismember
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Damage: 75/125/175 (+ Strength*) *With Aghanim's Scepter
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