Posted by : Unknown Kamis, 05 Desember 2013

source:dota2.gamepedia.com

Primary Attribute

Every Hero has a primary attribute, which controls their attack damage. Every point in their primary attribute adds 1 point of damage to their attacks, and any bonus to a Hero's primary attribute will affect that Hero's attack damage. Usually, a Hero's primary attribute will determine how he or she is played. For example, intelligence Heroes are typically more dependent on abilities. A Hero's primary attribute typically grows faster than the other two attributes.

Strength

Main Article: Strength
Strength is a measure of a Hero's toughness and endurance. Strength determines a Hero's maximum health and health regeneration. Heroes with strength as their primary attribute can be hard to kill, so they will often take initiator and tank roles, initiating fights and taking most of the damage from enemy attacks.
  • Every point in strength increases maximum health by 19.
  • Every point in strength increases health regeneration by 0.03 HP per second.
  • If strength is a Hero's primary attribute, every point in strength increases his or her attack damage by 1.

Agility

Main Article: Agility
Agility is a measure of a Hero's swiftness and dexterity. Agility determines a Hero's armor and attack speed. Heroes with agility as their primary attribute tend to be more dependent on their auto-attacks and items, and are usually capable of falling back on their abilities in a pinch. Agility Heroes often take carry and Gank roles.
  • Every 7 points in agility increases a Hero's armor by 1.
  • Every point in agility increases a Hero's attack speed by 1.
  • If agility is a Hero's primary attribute, every point in agility increases his or her attack damage by 1.

Intelligence

Main Article: Intelligence
Intelligence is a measure of a Hero's wit and wisdom. Intelligence determines a Hero's maximum mana and mana regeneration. Heroes with intelligence as their primary attribute tend to rely on their abilities to deal damage or help others. Intelligence Heroes often take support, gank, and pusher roles.
  • Every point in intelligence increases a Hero's maximum Mana by 13.
  • Every point in intelligence increases a Hero's mana regeneration by 0.04 mana per second.
  • If intelligence is a Hero's primary attribute, every point in intelligence increases his or her attack damage by 1.
A screenshot showing the skill Attribute Bonus
Upon gaining a level, a hero may choose to gain a rank in Attribute Bonus instead of another skill.

Attribute Bonus

Also known as Stats, is a passive ability possessed by every hero except Invoker. Each additional level of Attribute Bonus increases all attributesStrength, Agility, and Intelligence—by 2. Attribute Bonus is distinct from the automatic attribute increases gained by every Hero at every level. Just like regular abilities, Heroes can place a new skill point in Attribute Bonus at every odd level. Attribute Bonus can be leveled a maximum of 10 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17 / 19.
Attribute Bonus is a convenient way to compensate for a Hero's early-game weakness without filling inventory space. For example, Skeleton King and Sven have very low Intelligence, so they often take a few early levels of Attribute Bonus to improve their mana pool.
Adding one level to Attribute Bonus is functionally equivalent to having a Circlet or two Iron Branches.
Attribute Bonus
U
U
Attribute Bonus icon.png
Ability Affects
Passive Self
The Hero increases in Strength, Agility, and Intelligence.
Bonus Strength: 2/4/6/8/10/12/14/16/18/20
Bonus Agility: 2/4/6/8/10/12/14/16/18/20
Bonus Intelligence: 2/4/6/8/10/12/14/16/18/20
What does a hero truly need? Much depends upon the hero.
Notes:

  • Attribute Bonus can be leveled 10 times.
  • Invoker does not possess this ability because Quas, Wex, and Exort passively improve his attributes.

Attribute Boosting Items

Each attribute has its own set of Items that focus on boosting it. These items are different for each attribute. In order to categorize them, they're split into 5 different sections:
  • Simple Items boost their associated attribute by 3. These items can be built into their Upgrade Item, and are usually taken as starting items to make up for gaps in a hero's statistics. They cost 150 gold.
  • Upgrade Items boost their associated attribute by 6, the other two attributes by 3, and increase damage by 3. They are made by combining an attribute's Simple Item, a Circlet, and a recipe. They're generally taken if a Hero is having difficulty reaching their core items. Their costs differ between attributes.
  • Medium Items boost their associated attribute by 6. Though generally not taken to increase stats, these items can all be combined with Boots of Speed and Gloves of Haste in order to build Power Treads. They cost 450 gold.
  • Large Items boost their associated attribute by 10. These items are usually components in more powerful items, and all combined with Point Booster are used to make Aghanim's Scepter. They cost 1000 gold.
  • Ultimate Items boost their associated attribute by 25. These are mostly used to make late game items because of how expensive they are. Their costs differ between attributes, but are between 2700 and 3300 gold.
Simple Upgrade Medium Large Ultimate
All Attributes
Iron Branch icon.png
Iron Branch +1 All Attributes
Magic Wand icon.png
Magic Wand +3 All Attributes
Circlet icon.png
Circlet +2 All Attributes
Ghost Scepter icon.png
Ghost Scepter +7 All Attributes
Ultimate Orb icon.png
Ultimate Orb +10 All Attributes
Strength
Gauntlets of Strength icon.png
Gauntlets of Strength +3 Strength
Bracer icon.png
Bracer +6 Strength
+3 Agility
+3 Intelligence
Belt of Strength icon.png
Belt of Strength +6 Strength
Ogre Club icon.png
Ogre Club +10 Strength
Reaver icon.png
Reaver +25 Strength
Agility
Slippers of Agility icon.png
Slippers of Agility +3 Agility
Wraith Band icon.png
Wraith Band +6 Agility
+3 Strength
+3 Intelligence
Band of Elvenskin icon.png
Band of Elvenskin +6 Agility
Blade of Alacrity icon.png
Blade of Alacrity +10 Agility
Eaglesong icon.png
Eaglesong +25 Agility
Intelligence
Mantle of Intelligence icon.png
Mantle of Intelligence +3 Intelligence
Null Talisman icon.png
Null Talisman +6 Intelligence
+3 Agility
+3 Strength
Robe of the Magi icon.png
Robe of the Magi +6 Intelligence
Staff of Wizardry icon.png
Staff of Wizardry +10 Intelligence
Mystic Staff icon.png
Mystic Staff +25 Intelligence

Abilities and Items that Modify Attributes

Armlet of Mordiggian - Unholy Strength
Cost 2600
Armlet of Mordiggian icon.png
Attribute Modification: +25 Strength
Drow Ranger - Marksmanship
Marksmanship icon.png
Attribute Modification: +40/60/80 Agility
Bonus is removed if there is an enemy hero within a 400 radius.
Invoker - Exort
Exort icon.png
Attribute Modification: +2/4/6/8/10/12/14 Intelligence
Invoker - Quas
Quas icon.png
Attribute Modification: +2/4/6/8/10/12/14 Strength
Invoker - Wex
Wex icon.png
Attribute Modification: +2/4/6/8/10/12/14 Agility
Morphling - Morph Agility Gain
Morph (Agility Gain) icon.png
Bonus Attributes: +3/4/5/6 Agility
Attribute Modification: +2/4/6/8 Agility, -2/4/6/8 Strength per second
Bonus is gained from leveling the skill.
Morphling - Morph Strength Gain
Morph (Strength Gain) icon.png
Bonus Attributes: +3/4/5/6 Strength
Attribute Modification: +2/4/6/8 Strength, -2/4/6/8 Agility per second
Bonus is gained from leveling the skill.
Outworld Devourer - Astral Imprisonment
Astral Imprisonment icon.png
Attribute Modification: ±4/6/8/10 Intelligence
Duration: 60
Intelligence is removed from the target and added to Outworld Devourer.
Power Treads - Switch Attribute
Cost 1400
Power Treads icon.png
Attribute Modification: +8 Strength/Agility/Intelligence
Switches the attribute bonus between Strength, Agility, and Intelligence.
Pudge - Flesh Heap
Flesh Heap icon.png
Attribute Modification: +1/1.5/2/2.5 Strength per stack
One stack is applied every time an enemy hero dies in a 450 AoE. Stacks are applied retroactively.
Silencer - Intelligence Steal
Glaives of Wisdom icon.png
Attribute Modification: ±1 Intelligence per stack
Two stacks are permanently applied every time an enemy hero dies in a 900 AoE. Intelligence is added to Silencer and removed from dying heroes.
Slark - Essence Shift
Essence Shift icon.png
Attribute Modification: -1 All / +3 Agility per stack
Duration: 15/30/60/120
One stack is applied every time Slark attacks an enemy hero. Each stack reduces the attributes of enemies and adds Agility to Slark.
Timbersaw - Whirling Death
Whirling Death icon.png
Attribute Modification: -15% Primary Attribute
Duration: 7
Does not stack.
Undying - Decay
Decay icon.png
Attribute Modification: ±4 Strength per stack
Duration: 25/30/35/40
Strength is added to Undying and reduced from enemy heroes.

Abilities that are Modified by Attributes

Centaur Warrunner - Return
Return (Centaur) icon.png
Return Damage: 16/18/20/22 + 26/34/42/50% Strength
Centaur Warrunner - Stampede
Stampede icon.png
Damage: 1/2/3 × Strength
Drow Ranger - Precision Aura
Precision Aura icon.png
Damage: 14/18/22/26% Agility
Morphling - Adaptive Strike
Adaptive Strike icon.png
Stun Duration: 0.25 to 0.75/1.5/2.25/3
Damage: 20/40/60/80 + (0.25 to 0.5/1/1.5/2) x Agility
If Strength is 50% higher than Agility, does minimum damage but maximum stun. If Agility is 50% higher than Strength, does minimum stun and maximum damage.
Nyx Assassin - Mana Burn
Mana Burn icon.png
Damage and Mana Burn: 3.5/4/4.5/5 × Intelligence
Modified by target hero's Intelligence.
Outworld Devourer - Sanity's Eclipse
Sanitys Eclipse icon.png
Damage: 8/9/10 (9/10/11*) × Intelligence Difference
Difference Threshold: 10/30/50
If the difference between Outworld Devourer's Intelligence and that of the target hero is under the threshold, the hero also loses 75% of their mana. If the target's Intelligence is greater than Outworld Devourer's, the spell has no effect.
Pudge - Dismember
Dismember icon.png
Damage: 75/125/175 (+ Strength*)
*With Aghanim's Scepter
Riki - Backstab
Backstab icon.png
Damage: 0.5/0.75/1/1.25 × Agility
Silencer - Glaives of Wisdom
Glaives of Wisdom icon.png
Damage: 30/45/60/75% Intelligence
Skywrath Mage - Arcane Bolt
Arcane Bolt icon.png
Damage: 60/80/100/120 + 1.6 × Intelligence

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