Archive for 2013

Dota 2 Trees

Jumat, 06 Desember 2013
Posted by Unknown
Source:dota2.gamepedia.com/Trees

Trees

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Trees on the Radiant and Dire sides of the map.
Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that separate the Lanes and border the map. Trees block vision and are impassable.

Mechanics

Trees cannot be targeted by normal attacks, and can only be destroyed by certain skills, such as Beastmaster's Wild Axes.
Trees will regrow five minutes after they were destroyed except if a Hero is standing where they would spawn.
There are 2662 trees in the Dota 2 map.

Abilities that Interact with Trees

Nature's Prophet - Nature's Call
Nature's Call icon.png
Converts an area of trees into 2/3/4/5 Treants.
Nature's Prophet - Sprout
Sprout icon.png
Creates a ring of eight trees that despawn after 3/3.75/4.5/5.25 seconds.
Quelling Blade - Destroy Tree
Cost 225
Quelling Blade icon.png
Destroys the targeted tree.
Tango - Eat Tree
Cost 125
Tango icon.png
Consumes the targeted tree and restores health.
Timbersaw - Timber Chain
Timber Chain icon.png
Pulls Timbersaw to a tree and deals pure damage over the distance.
Timbersaw - Whirling Death
Whirling Death icon.png
Deals pure damage if there is at least one tree in the area of effect.
Treant Protector - Nature's Guise
Nature's Guise icon.png
Grants invisibility to the target unit as long as they stay near a tree.
Windrunner - Shackleshot
Shackleshot icon.png
Increases the stun duration if there is a unit or tree behind the target.
Broodmother - Spin Web
Spin Web icon.png
Allows Broodmother unobstructed movement through trees.

Abilities that Destroy Trees

Batrider - Firefly
Firefly icon.png
Destroys all trees Batrider flies over.
Batrider - Flamebreak
Flamebreak icon.png
Destroys trees units are pushed into.
Beastmaster - Wild Axes
Wild Axes icon.png
Range: 1300
Radius: 125
Dark Seer - Vacuum
Vacuum icon.png
Radius: 250/350/450/550
Elder Titan - Earth Splitter
Earth Splitter icon.png
Area: 300 (width) / 2400 (distance)
Enigma - Midnight Pulse
Midnight Pulse icon.png
Radius: 400
Force Staff - Force
Cost 2250
Force Staff icon.png
Range: 600
Invoker - Deafening Blast
Deafening Blast icon.png
Destroys trees units are pushed into.
Io - Tether
Tether icon.png
Radius: 300
Only destroys trees if cast from over 700 units away.
Jakiro - Macropyre
Macropyre icon.png
Range: 900 (1350*)
Radius: 225
Lina - Light Strike Array
Light Strike Array icon.png
Radius: 225
Leshrac - Split Earth
Split Earth icon.png
Radius: 150/175/200/225
Magnus - Skewer
Skewer icon.png
Range: 600/800/1000/1200
Radius: 125
Nature's Prophet - Nature's Call
Nature's Call icon.png
Radius: 150/225/300/375
Phoenix - Sun Ray
Unknown icon.png
Destroys all trees Phoenix flies over.
Quelling Blade - Destroy Tree
Cost 225
Quelling Blade icon.png
Rubick - Telekinesis
Telekinesis icon.png
Radius: 325
Spirit Breaker - Greater Bash
Greater Bash icon.png
Destroys trees units are pushed into.
Storm Spirit - Ball Lightning
Ball Lightning icon.png
Range: Global
Radius: 125/200/275
Slark - Pounce
Pounce icon.png
Destroys trees in a 200x200 square around Slark's landing area.
Tango - Eat Tree
Cost 125
Tango icon.png
Timbersaw - Chakram
Chakram icon.png
Range: 1200
Radius: 200
Chakram automatically returns after Timbersaw moves 2000 units away.
Timbersaw - Timber Chain
Timber Chain icon.png
Timbersaw - Whirling Death
Whirling Death icon.png
Radius: 300
Tiny - Toss
Toss icon.png
Radius: 275
Tusk - Ice Shards
Ice Shards icon.png
Radius: 300
Tusk - Snowball
Snowball icon.png
Range: 1250
Radius: 200 + 40 per sec
Vengeful Spirit - Nether Swap
Nether Swap icon.png
Range: 600/900/1200
Warlock - Chaotic Offering
Chaotic Offering icon.png
Radius: 600
Windrunner - Powershot
Powershot icon.png
Range: 1825

Dota 2 Vision

Posted by Unknown
Source:dota2.gamepedia.com/Vision

Vision

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Vision changes around while the hero moves
Vision describes what a unit can and can't see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dark mist that hides units inside of it. Invisible units can't be seen even when outside of the Fog of War, unless they are spotted by a unit with True Sight. Units can't see through trees or to higher elevations - the only exceptions to this rule are flying units, who have unrestricted Vision, and Night Stalker with an Aghanim's Scepter at night.
All units on your team share Vision, which means that if a unit can see through the Fog of War, all allies can as well. This also applies to Lane Creeps, other controlled Creeps, and Buildings.

Contents

Fog of War

All areas outside of friendly Vision become Fog of War. Any non-friendly units within the Fog of War cannot be seen or targeted (it is effectively invisible), however they can still be hit by non-targeted spells. To reveal units in the Fog of War, an allied unit must gain vision in that area. Observer Wards will provide vision in an area to their team.
If a unit in the Fog of War attacks an enemy that does not have vision of them, they will be revealed temporarily.

Elevation and Trees

Units cannot see areas that are on higher elevations than them
Units cannot see areas that are on higher elevations than them, while units on higher ground receive unrestricted vision below. Additionally, any ranged units attacking an enemy on higher elevation have a 25% chance to miss their target. Trees also block vision, and can be used to escape enemies by running through small gaps in them (known as "Juking"). When Trees are cut down or destroyed, they no longer block vision. Targeted abilites also disjoint if in animation phase even if successfuly cast on a enemy that entered fog of war via elevation.

Day and Night

Most units have different vision ranges for the day and night cycles. Generally, units see a lot farther during the day than they do at night. Most heroes have 1800 units of vision during the day, and 800 at night, though there are several exceptions. This makes ganking a lot more viable at night, because Heroes can get much closer without being detected.
Below is a table of all exceptions to the 1800/800 rule:
Hero Day Night
Alchemist 1800 1400
Batrider 1200 800
Bounty Hunter 1800 1000
Luna 1800 1800*
Lycanthrope 1800 1800*
Night Stalker 1200 1800
Slark 1800 1800
Sniper 1800 1000
* Luna is granted 1800 night vision range by leveling her Lunar Blessing ability.
* Lycanthrope is granted 1800 night vision range when he uses his Shapeshift ability.

Buildings

Allied Buildings share vision through the Fog of War with their entire team. Below is a table listing the vision ranges of all buildings:
Building Day Night True Sight Attack
Towers 1800 800 900 700
Barracks 900 600 NA NA
Ancients 1800 1800 900 NA
Fountains 1300 1300 900 800
Buffer Buildings 800 550 0 NA

Flying Vision

Flying vision gives unrestricted vision in an area, it is not blocked by trees or obstacles and can see all elevations.

Sources of Flying Vision

Batrider - Firefly
Firefly icon.png
Gives Batrider flying vision equal to his current vision distance, 1200 during the day or 800 at night.
Batrider - Flamebreak
Flamebreak icon.png
AoE on projectile: 300
Dazzle - Weave
Weave icon.png
Radius of ability: 775
Duration: 9
Gives flying vision of the area where Weave is cast. Radius is always 775 (Radius of Aghanim's Scepter upgrade) even without scepter.
Kunkka - Ghost Ship
Ghost Ship icon.png
AoE on projectile: 400
Medusa - Mystic Snake
Mystic Snake icon.png
AoE on projectile: 300
Meepo - Earthbind
Earthbind icon.png
AoE on projectile: 300
Nature's Prophet - Sprout
Sprout icon.png
Radius from remnant: 900
Duration: 3/3.75/4.5/5.25
Shadow Demon - Shadow Poison
Shadow Poison icon.png
AoE from Projectile: 190 Radius
Storm Spirit - Static Remnant
Static Remnant icon.png
Radius from remnant: 800
Duration: 12 or until detonated
Sven - Storm Hammer
Storm Hammer icon.png
AoE on projectile: 225
Timbersaw - Chakram
Chakram icon.png
AoE where Chakram stops: 300
Troll Warlord - Whirling Axes (Ranged)
Whirling Axes (Ranged) icon.png
Tusk - Ice Shards
Ice Shards icon.png
AoE on projectile: 300
Windrunner - Shackleshot
Shackleshot icon.png
AoE on projectile: 200
Venomancer - Venomous Gale
Venomous Gale icon.png
AoE on projectile: 400

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