Archive for 2013
Source:dota2.gamepedia.com/Trees
Trees will regrow five minutes after they were destroyed except if a Hero is standing where they would spawn.
There are 2662 trees in the Dota 2 map.
Trees
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Trees
are a terrain feature in Dota 2. They make up a large amount of the
map, and are very prominent in the forests that separate the Lanes and
border the map. Trees block vision and are impassable.
Mechanics
Trees cannot be targeted by normal attacks, and can only be destroyed by certain skills, such as Beastmaster's Wild Axes.Trees will regrow five minutes after they were destroyed except if a Hero is standing where they would spawn.
There are 2662 trees in the Dota 2 map.
Abilities that Interact with Trees
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Abilities that Destroy Trees
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Source:dota2.gamepedia.com/Vision
All units on your team share Vision, which means that if a unit can see through the Fog of War, all allies can as well. This also applies to Lane Creeps, other controlled Creeps, and Buildings.
If a unit in the Fog of War attacks an enemy that does not have vision of them, they will be revealed temporarily.
Below is a table of all exceptions to the 1800/800 rule:
Flying vision gives unrestricted vision in an area, it is not blocked by trees or obstacles and can see all elevations.
Vision
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Vision describes what a unit can and can't see from its
current location and state. Places a unit cannot see are filled with the
Fog of War, a dark mist that hides units inside of it. Invisible units
can't be seen even when outside of the Fog of War, unless they are
spotted by a unit with True Sight.
Units can't see through trees or to higher elevations - the only
exceptions to this rule are flying units, who have unrestricted Vision,
and Night Stalker with an Aghanim's Scepter at night.
All units on your team share Vision, which means that if a unit can see through the Fog of War, all allies can as well. This also applies to Lane Creeps, other controlled Creeps, and Buildings.
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Fog of War
All areas outside of friendly Vision become Fog of War. Any non-friendly units within the Fog of War cannot be seen or targeted (it is effectively invisible), however they can still be hit by non-targeted spells. To reveal units in the Fog of War, an allied unit must gain vision in that area. Observer Wards will provide vision in an area to their team.If a unit in the Fog of War attacks an enemy that does not have vision of them, they will be revealed temporarily.
Elevation and Trees
Units cannot see areas that are on higher elevations than them, while units on higher ground receive unrestricted vision below. Additionally, any ranged units attacking an enemy on higher elevation have a 25% chance to miss their target. Trees also block vision, and can be used to escape enemies by running through small gaps in them (known as "Juking"). When Trees are cut down or destroyed, they no longer block vision. Targeted abilites also disjoint if in animation phase even if successfuly cast on a enemy that entered fog of war via elevation.Day and Night
Most units have different vision ranges for the day and night cycles. Generally, units see a lot farther during the day than they do at night. Most heroes have 1800 units of vision during the day, and 800 at night, though there are several exceptions. This makes ganking a lot more viable at night, because Heroes can get much closer without being detected.Below is a table of all exceptions to the 1800/800 rule:
Hero | Day | Night |
---|---|---|
Alchemist | 1800 | 1400 |
Batrider | 1200 | 800 |
Bounty Hunter | 1800 | 1000 |
Luna | 1800 | 1800* |
Lycanthrope | 1800 | 1800* |
Night Stalker | 1200 | 1800 |
Slark | 1800 | 1800 |
Sniper | 1800 | 1000 |
* Luna is granted 1800 night vision range by leveling her Lunar Blessing ability. | ||
* Lycanthrope is granted 1800 night vision range when he uses his Shapeshift ability. |
Buildings
Allied Buildings share vision through the Fog of War with their entire team. Below is a table listing the vision ranges of all buildings:Building | Day | Night | True Sight | Attack |
---|---|---|---|---|
Towers | 1800 | 800 | 900 | 700 |
Barracks | 900 | 600 | NA | NA |
Ancients | 1800 | 1800 | 900 | NA |
Fountains | 1300 | 1300 | 900 | 800 |
Buffer Buildings | 800 | 550 | 0 | NA |
Flying Vision
“Not my best work!” This article or section is a work in progress. It may be incomplete or missing large chunks of information. You can help. The discussion page may contain suggestions. |
Sources of Flying Vision
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